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PWC - Battle in the Colosseum #10 - Reg M-A — FrozenSolidVGC

Doubles
Aegislash

Aegislash

SteelGhost
Spell TagSpell Tag
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Stance Change
Moves
Iron Head
King’s Shield
Shadow Sneak
Sacred Sword
Milotic

Milotic

Water
LeftoversLeftovers
·Bold
EVs: 32 HP / 32 Def / 2 SpA
Ability:Competitive
Moves
Protect
Scald
Icy Wind
Life Dew
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Unburden
Moves
Protect
Close Combat
Dire Claw
Fake Out
Froslass Mega

Froslass Mega

IceGhost
FroslassiteFroslassite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Snow Warning (Cursed Body)
Moves
Blizzard
Protect
Aurora Veil
Shadow Ball
Whimsicott

Whimsicott

GrassFairy
Focus SashFocus Sash
·Timid
EVs: 32 HP / 2 SpD / 32 Spe
Ability:Prankster
Moves
Tailwind
Encore
Protect
Moonblast
Garchomp

Garchomp

DragonGround
Sitrus BerrySitrus Berry
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Protect
Stone Edge
Dragon Claw
Stomping Tantrum

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Sneasler
Sneasler
Whimsicott
Whimsicott
Backline
Reserve pair
Froslass Mega
Froslass Mega
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Aegislash
Aegislash
Milotic
Milotic
OffenseOK
69/100
DefenseOK
67/100
SpeedPerfect
100/100
SynergyOK
43/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.