The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user employs its psychic power to exchange Abilities with the target.
The user attacks everything around it by causing an explosion. The user faints upon using this move.
The user charges at the target and may make it flinch.
The Pokémon's status conditions are cured when it switches out.
Boosts the power of the Pokémon's move if it is the last to act that turn.
Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Allows Starmie to Mega Evolve into Mega Starmie.
Raises user's Speed , but they can only use one move.
Heals a little HP at the end of each turn.
Prevents a one-hit knockout.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises the power of Water-type moves.
Reduces damage from a super effective Dark-type move by 50%.
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.
Prevents attraction. Consumed after use.