
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The target is attacked with an icy punch. This may also leave the target frozen.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
The Pokémon may cure its own status conditions by shedding its skin.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of moves, but causes recoil damage.
Heals a little HP at the end of each turn.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Prevents a one-hit knockout.