
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
The user shoots filthy garbage at the target to attack. This may also poison the target.
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
The user slams the target with its steel-hard head. This may also make the target flinch.
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
The Pokémon copies the Ability of a defeated ally.
Raises user's Speed , but they can only use one move.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Raises a lowered stat.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents a one-hit knockout.
Cures any status condition .
Raises the power of Rock-type moves.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Fairy-type move.
Reduces damage from a super effective Flying-type move by 50%.