The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
The user extends its shadow and attacks the target from behind. This move always goes first.
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
The user shoots a sinister flame at the target to inflict a burn.
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Boosts the Pokémon's Speed stat in a sandstorm.
Cures any status condition .
Raises the power of moves, but causes recoil damage.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents a one-hit knockout.