The Pokémon makes it rain when it enters a battle.
Raises the power of Water-type moves.
Raises user's Speed , but they can only use one move.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents a one-hit knockout.
Reduces damage taken from a super effective Electric-type move.
Awakens a Pokémon from sleep .
May allow the user to move first.
Restores HP to the holder based on damage inflicted to the opponent.
Cures any status condition .