The Pokémon has a little of its HP restored when withdrawn from battle.
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises user's Speed , but they can only use one move.
May leave the holder with 1 HP when a move would normally cause them to faint.
Raises the power of Fire-type moves.
Prevents a one-hit knockout.
Reduces damage from a super effective Rock-type move by 50%.
Raises a lowered stat.
Prevents attraction. Consumed after use.
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.