A seed is planted on the target. It steals some HP from the target every turn.
The user shoots a sinister flame at the target to inflict a burn.
The user takes the target trick-or-treating. This adds Ghost type to the target’s type.
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
The user extends its shadow and attacks the target from behind. This move always goes first.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
A move that has different effects depending on whether the user is a Ghost type or not.
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
The Pokémon's insomnia prevents it from falling asleep.
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
Reduces damage from a super effective Dark-type move by 50%.
Prevents a one-hit knockout.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Lowers effectiveness of a super effective Ghost-type move.
Reduces damage taken from a super effective Fire-type move.