The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
The user sets off an earthquake that strikes every Pokémon around it.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
The user attacks by crashing large icicles onto the target. This may also make the target flinch.
The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
Allows Glalie to Mega Evolve into Mega Glalie.
Heals a little HP at the end of each turn.
Raises user's Speed , but they can only use one move.
Prevents a one-hit knockout.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Fighting-type move by 50%.
Raises the power of Ice-type moves. Note: Formatted as NeverMeltIce prior to Generation VI .
Reduces damage taken from a super effective Fire-type move.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
May allow the user to move first.