This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
For four turns, the target will be unable to use whichever move it last used.
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user sets off an earthquake that strikes every Pokémon around it.
Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
The Pokémon gradually regains HP in snow.
Allows Glalie to Mega Evolve into Mega Glalie.
Heals a little HP at the end of each turn.
Raises user's Speed , but they can only use one move.
Prevents a one-hit knockout.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Fighting-type move by 50%.
Raises the power of Ice-type moves. Note: Formatted as NeverMeltIce prior to Generation VI .
Reduces damage taken from a super effective Fire-type move.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
May allow the user to move first.
