The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
The user launches a weak jolt of electricity that paralyzes the target.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
The user assists an ally by boosting the power of that ally's attack.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Halves the damage from physical moves.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Fighting-type move by 50%.
Must be returned to Destin to complete Side Mission 150: "Corvisquire's Search".
Prevents a one-hit knockout.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
May allow the user to move first.
Awakens a Pokémon from sleep .
Raises user's Speed , but they can only use one move.
Prevents attraction. Consumed after use.
