The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user sets off an earthquake that strikes every Pokémon around it.
The user strikes the target with a fierce blow. This attack always results in a critical hit.
Powers up moves that have recoil damage.
Powers up Fire-type moves when the Pokémon's HP is low.
Allows Emboar to Mega Evolve into Mega Emboar.
Raises a lowered stat.
Raises user's Speed , but they can only use one move.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of Fire-type moves.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Restores HP to the holder based on damage inflicted to the opponent.
May allow the user to move first.
Prevents a one-hit knockout.