The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
This relentless attack does massive damage to a target affected by status conditions.
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
Allows Chandelure to Mega Evolve into Mega Chandelure.
Prevents a one-hit knockout.
Raises user's Speed , but they can only use one move.
Raises the power of Fire-type moves.
Reduces damage from a super effective Dark-type move by 50%.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Prevents attraction. Consumed after use.
Lowers effectiveness of a super effective Ghost-type move.
Raises the power of Ghost-type moves.