The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user damages opposing Pokémon by emitting a powerful flash.
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user emits a healing pulse that restores the target's HP by up to half its max HP.
The user attacks by letting loose a horribly loud, resounding cry.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
Sometimes cures the status conditions of the Pokémon's allies.
The Pokémon has a little of its HP restored when withdrawn from battle.
The Pokémon can't use any held items.
Allows Audino to Mega Evolve into Mega Audino.
Prevents attraction. Consumed after use.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Fighting-type move by 50%.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents a one-hit knockout.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
May allow the user to move first.
Raises user's Speed , but they can only use one move.
Cures any status condition .