The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
The user employs its psychic power to exchange Abilities with the target.
The user employs hypnotic suggestion to make the target fall asleep.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Prevents a one-hit knockout.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of moves, but causes recoil damage.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises user's Speed , but they can only use one move.