The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user hardens its body's surface like iron, sharply boosting its Defense stat.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
A move that has different effects depending on whether the user is a Ghost type or not.
The user slams the target with its steel-hard head. This may also make the target flinch.
The user sets off an earthquake that strikes every Pokémon around it.
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Allows Aggron to Mega Evolve into Mega Aggron.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Fighting-type move by 50%.
Raises the power of Rock-type moves.
Reduces damage taken from a super effective Ground-type move.
Raises the power of Steel-type moves. Allows Onix and Scyther to evolve when traded.
Raises user's Speed , but they can only use one move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
May allow the user to move first.
Prevents a one-hit knockout.