
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
The user shoots a sinister flame at the target to inflict a burn.
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Allows Absol to Mega Evolve into Mega Absol.
Prevents a one-hit knockout.
Raises chances of getting a critical hit .
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.
Raises the power of Dark-type moves. Note: Formatted as BlackGlasses prior to Generation VI .
Raises user's Speed , but they can only use one move.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Fairy-type move.
May allow the user to move first.