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  2. Chase Thompson – 30th May 2026 - Regional Indianapolis, IN – #11th

Chase Thompson – 30th May 2026 - Regional Indianapolis, IN – #11th

Doubles
Kommo-o

Kommo-o

DragonFighting
Dragon FangDragon Fang
·Hardy·Soundproof
HP32
Def2
Spe32
Moves
Aura Sphere
Clanging Scales
Clangorous Soul
Protect
Tyranitar Mega

Tyranitar Mega

RockDark
TyranitariteTyranitarite
·Adamant·Sand Stream
HP32
Atk32
SpD2
Moves
Protect
Knock Off
Rock Slide
Ice Punch
Excadrill

Excadrill

GroundSteel
Focus SashFocus Sash
·Jolly·Sand Rush
HP2
Atk32
Spe32
Moves
Protect
Rock Slide
Iron Head
Earthquake
Gyarados

Gyarados

WaterFlying
Sitrus BerrySitrus Berry
·Jolly·Intimidate
HP2
Atk32
Spe32
Moves
Taunt
Thunder Wave
Waterfall
Helping Hand
Corviknight

Corviknight

FlyingSteel
LeftoversLeftovers
·Hardy·Mirror Armor
HP32
Def2
Spe32
Moves
Tailwind
Bulk Up
Brave Bird
Roost
Sinistcha

Sinistcha

GrassGhost
Kasib BerryKasib Berry
·Bold·Hospitality
HP32
Def2
SpD32
Moves
Trick Room
Matcha Gotcha
Rage Powder
Life Dew

Tactical Overview

Beta
OffenseGood
81/100
DefenseGood
88/100
SpeedOK
56/100
SynergyOK
50/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.