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  2. #15th – Friday Fight Night #54 Reg M-A Bo3 — nator92

#15th – Friday Fight Night #54 Reg M-A Bo3 — nator92

Doubles
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Unburden
Moves
Close Combat
Dire Claw
Fake Out
Protect
Sinistcha

Sinistcha

GrassGhost
Kasib BerryKasib Berry
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Rage Powder
Life Dew
Trick Room
Azumarill

Azumarill

WaterFairy
Sitrus BerrySitrus Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Huge Power
Moves
Aqua Jet
Play Rough
Belly Drum
Protect
Delphox Mega

Delphox Mega

FirePsychic
DelphoxiteDelphoxite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate (Magician)
Moves
Psyshock
Flamethrower
Heat Wave
Protect
Tyranitar Mega

Tyranitar Mega

RockDark
TyranitariteTyranitarite
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Sand Stream
Moves
Rock Slide
Crunch
Low Kick
Protect
Farigiraf

Farigiraf

NormalPsychic
Colbur BerryColbur Berry
·Quiet
EVs: 32 HP / 2 Def / 32 SpD
Ability:Armor Tail
Moves
Foul Play
Psychic
Low Kick
Trick Room

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Sneasler
Sneasler
Sinistcha
Sinistcha
Backline
Reserve pair
Delphox Mega
Delphox Mega
Farigiraf
Farigiraf
Rejected Bench
Removed by reverse heuristic
Azumarill
Azumarill
Tyranitar Mega
Tyranitar Mega
OffenseGood
96/100
DefenseGood
85/100
SpeedPerfect
100/100
SynergyGood
95/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.