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#7th – Wrokk's Oddball Tour #12 — IIGaroII

Doubles
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Unburden
Moves
Fake Out
Close Combat
Dire Claw
Throat Chop
Sinistcha

Sinistcha

GrassGhost
LeftoversLeftovers
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Heatproof
Moves
Iron Defense
Matcha Gotcha
Strength Sap
Shadow Ball
Excadrill

Excadrill

GroundSteel
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sand Rush
Moves
Earthquake
Poison Jab
Iron Head
Rock Slide
Tyranitar Mega

Tyranitar Mega

RockDark
TyranitariteTyranitarite
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Sand Stream
Moves
Knock Off
Protect
Fire Punch
Rock Slide
Arcanine

Arcanine

Fire
Focus BandFocus Band
·Jolly
EVs: 32 HP / 1 Atk / 2 Def / 5 SpD / 26 Spe
Ability:Intimidate
Moves
Flare Blitz
Extreme Speed
Wild Charge
Bulldoze
Milotic

Milotic

Water
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 32 Def / 2 SpA
Ability:Competitive
Moves
Scald
Recover
Ice Beam
Light Screen

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Arcanine
Arcanine
Sneasler
Sneasler
Backline
Reserve pair
Tyranitar Mega
Tyranitar Mega
Milotic
Milotic
Rejected Bench
Removed by reverse heuristic
Sinistcha
Sinistcha
Excadrill
Excadrill
OffenseGood
90/100
DefenseGood
85/100
SpeedOK
55/100
SynergyOK
50/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.