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  2. #11th – The Wide League Saturday Night Rumble #85 — MeshMarkus

#11th – The Wide League Saturday Night Rumble #85 — MeshMarkus

Doubles
Sinistcha

Sinistcha

GrassGhost
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Reflect
Trick Room
Life Dew
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Unburden
Moves
Fake Out
Close Combat
Dire Claw
Protect
Milotic

Milotic

Water
LeftoversLeftovers
·Bold
EVs: 32 HP / 32 Def / 2 SpA
Ability:Competitive
Moves
Coil
Hypnosis
Protect
Muddy Water
Scovillain Mega

Scovillain Mega

GrassFire
ScovillainiteScovillainite
·Modest
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Spicy Spray (Moody)
Moves
Protect
Rage Powder
Overheat
Leaf Storm
Farigiraf

Farigiraf

NormalPsychic
Mental HerbMental Herb
·Quiet
EVs: 32 HP / 2 Def / 32 SpD
Ability:Armor Tail
Moves
Psychic
Trick Room
Rain Dance
Protect
Tyranitar

Tyranitar

RockDark
Passho BerryPassho Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Sand Stream
Moves
Rock Slide
Knock Off
Flamethrower
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Sneasler
Sneasler
Farigiraf
Farigiraf
Backline
Reserve pair
Scovillain Mega
Scovillain Mega
Tyranitar
Tyranitar
Rejected Bench
Removed by reverse heuristic
Sinistcha
Sinistcha
Milotic
Milotic
OffenseGood
83/100
DefenseGood
74/100
SpeedWeak
36/100
SynergyOK
43/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.