MetaVGC logo
MetaVGC
HomeTeam BuilderDamage calcGuides
ENPT
MetaVGC
MetaVGC
  1. Home
  2. #9th – Intimidators Champions Challenge #10- REG M-A — SrRoxasKun

#9th – Intimidators Champions Challenge #10- REG M-A — SrRoxasKun

Doubles
Scovillain Mega

Scovillain Mega

GrassFire
ScovillainiteScovillainite
·Calm
EVs: 32 HP / 19 Def / 15 SpD
Ability:Spicy Spray (Moody)
Moves
Overheat
Rage Powder
Leaf Storm
Protect
Garchomp

Garchomp

DragonGround
White HerbWhite Herb
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Breaking Swipe
Protect
Rock Slide
Stomping Tantrum
Sableye

Sableye

DarkGhost
Roseli BerryRoseli Berry
·Calm
EVs: 32 HP / 9 Def / 25 SpD
Ability:Prankster
Moves
Encore
Disable
Light Screen
Rain Dance
Kingambit

Kingambit

DarkSteel
Focus SashFocus Sash
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Defiant
Moves
Sucker Punch
Iron Head
Kowtow Cleave
Protect
Archaludon

Archaludon

SteelDragon
LeftoversLeftovers
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Stamina
Moves
Electro Shot
Flash Cannon
Dragon Pulse
Protect
Gardevoir Mega

Gardevoir Mega

PsychicFairy
GardevoiriteGardevoirite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Pixilate (Trace)
Moves
Hyper Beam
Trick Room
Psychic
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Scovillain Mega
Scovillain Mega
Archaludon
Archaludon
Backline
Reserve pair
Garchomp
Garchomp
Sableye
Sableye
Rejected Bench
Removed by reverse heuristic
Kingambit
Kingambit
Gardevoir Mega
Gardevoir Mega
OffenseGood
98/100
DefenseOK
69/100
SpeedPerfect
100/100
SynergyGood
85/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.