MetaVGC logo
MetaVGC
HomeTeam BuilderDamage calcGuides
ENPT
MetaVGC
MetaVGC
  1. Home
  2. #6th – VGCA Battle Hall #26 — Zordor

#6th – VGCA Battle Hall #26 — Zordor

Doubles
Rotom-Wash

Rotom-Wash

ElectricWater
Sitrus BerrySitrus Berry
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Hydro Pump
Thunderbolt
Will-O-Wisp
Protect
Sneasler

Sneasler

FightingPoison
Focus SashFocus Sash
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Unburden
Moves
Dire Claw
Close Combat
Rock Tomb
Protect
Kingambit

Kingambit

DarkSteel
Chople BerryChople Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Defiant
Moves
Kowtow Cleave
Iron Head
Sucker Punch
Protect
Gardevoir-Mega

Gardevoir-Mega

PsychicFairy
GardevoiriteGardevoirite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Pixilate (Trace)
Moves
Hyper Voice
Psyshock
Mystical Fire
Protect
Arcanine

Arcanine

Fire
LeftoversLeftovers
·Jolly
EVs: 32 HP / 1 Atk / 2 Def / 5 SpD / 26 Spe
Ability:Intimidate
Moves
Flare Blitz
Wild Charge
Extreme Speed
Protect
Dragapult

Dragapult

DragonGhost
White HerbWhite Herb
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Clear Body
Moves
Draco Meteor
Hex
Psychic Fangs
Will-O-Wisp

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Arcanine
Arcanine
Dragapult
Dragapult
Backline
Reserve pair
Gardevoir-Mega
Gardevoir-Mega
Sneasler
Sneasler
Rejected Bench
Removed by reverse heuristic
Rotom-Wash
Rotom-Wash
Kingambit
Kingambit
OffenseGood
90/100
DefenseOK
59/100
SpeedGood
78/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.