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#1st – Tenki's Cart - Champions M-A — Yegorushhka

Doubles
Manectric Mega

Manectric Mega

Electric
ManectiteManectite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Intimidate (Lightning Rod)
Moves
Thunder
Volt Switch
Snarl
Protect
Sylveon

Sylveon

Fairy
Fairy FeatherFairy Feather
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Pixilate
Moves
Hyper Voice
Hyper Beam
Quick Attack
Protect

Palafin

Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Zero to Hero
Moves
Wave Crash
Close Combat
Jet Punch
Flip Turn
Archaludon

Archaludon

SteelDragon
LeftoversLeftovers
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Stamina
Moves
Electro Shot
Protect
Dragon Pulse
Flash Cannon
Pelipper

Pelipper

WaterFlying
Focus SashFocus Sash
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Drizzle
Moves
Wide Guard
Weather Ball
Hurricane
Tailwind
Klefki

Klefki

SteelFairy
Shuca BerryShuca Berry
·Bold
EVs: 32 HP / 32 Def / 2 SpD
Ability:Prankster
Moves
Thunder Wave
Trick Room
Rain Dance
Light Screen

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Pelipper
Pelipper
Archaludon
Archaludon
Backline
Reserve pair
Manectric Mega
Manectric Mega
Sylveon
Sylveon
Rejected Bench
Removed by reverse heuristic
P
Palafin
Klefki
Klefki
OffenseOK
61/100
DefenseOK
54/100
SpeedGood
72/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.