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#6th – Champions Collective #5 — Theompz

Doubles
Primarina

Primarina

WaterFairy
Mystic WaterMystic Water
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Liquid Voice
Moves
Hyper Voice
Moonblast
Calm Mind
Protect
Lopunny Mega

Lopunny Mega

NormalFighting
LopunniteLopunnite
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Scrappy (Limber)
Moves
Fake Out
Rain Dance
Close Combat
Triple Axel
Kleavor

Kleavor

BugRock
Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sharpness
Moves
Stone Axe
Aerial Ace
X-Scissor
U-turn
Talonflame

Talonflame

FireFlying
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Gale Wings
Moves
Tailwind
Dual Wingbeat
Quick Guard
Protect
Pelipper

Pelipper

WaterFlying
LeftoversLeftovers
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Drizzle
Moves
Wide Guard
Protect
Weather Ball
Hurricane
Kingambit

Kingambit

DarkSteel
Chople BerryChople Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Defiant
Moves
Iron Head
Kowtow Cleave
Sucker Punch
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Lopunny Mega
Lopunny Mega
Talonflame
Talonflame
Backline
Reserve pair
Pelipper
Pelipper
Kleavor
Kleavor
Rejected Bench
Removed by reverse heuristic
Primarina
Primarina
Kingambit
Kingambit
OffenseGood
82/100
DefenseOK
55/100
SpeedGood
74/100
SynergyOK
43/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.