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#12th – Friday Fight Night #52 Reg M-A Bo3 — Insyneroar

Doubles
Kangaskhan Mega

Kangaskhan Mega

Normal
KangaskhaniteKangaskhanite
·Adamant
EVs: 32 HP / 32 Atk / 2 Spe
Ability:Parental Bond (Inner Focus)
Moves
Fake Out
Double-Edge
Sucker Punch
Drain Punch
Incineroar

Incineroar

FireDark
Chople BerryChople Berry
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Intimidate
Moves
Flare Blitz
Throat Chop
Fake Out
Parting Shot
Azumarill

Azumarill

WaterFairy
Sitrus BerrySitrus Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Huge Power
Moves
Aqua Jet
Play Rough
Belly Drum
Protect
Sinistcha

Sinistcha

GrassGhost
Occa BerryOcca Berry
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Imprison
Rage Powder
Trick Room
Dragapult

Dragapult

DragonGhost
Colbur BerryColbur Berry
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Clear Body
Moves
Dragon Darts
Phantom Force
Will-O-Wisp
Protect
Charizard Mega Y

Charizard Mega Y

FireFlying
Charizardite YCharizardite Y
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Drought (Solar Power)
Moves
Heat Wave
Solar Beam
Protect
Dragon Pulse

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Charizard Mega Y
Charizard Mega Y
Incineroar
Incineroar
Backline
Reserve pair
Dragapult
Dragapult
Azumarill
Azumarill
Rejected Bench
Removed by reverse heuristic
Kangaskhan Mega
Kangaskhan Mega
Sinistcha
Sinistcha
OffenseGood
85/100
DefenseGood
79/100
SpeedPerfect
100/100
SynergyGood
90/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.