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#5th – Dark Storm Team testing #5 — xxAKIxx

Doubles
Kangaskhan Mega

Kangaskhan Mega

Normal
KangaskhaniteKangaskhanite
·Adamant
EVs: 32 HP / 32 Atk / 2 Spe
Ability:Parental Bond (Inner Focus)
Moves
Drain Punch
Fake Out
Body Slam
Ice Punch
Farigiraf

Farigiraf

NormalPsychic
LeftoversLeftovers
·Quiet
EVs: 32 HP / 2 Def / 32 SpD
Ability:Armor Tail
Moves
Helping Hand
Trick Room
Dazzling Gleam
Hyper Voice
Torkoal

Torkoal

Fire
CharcoalCharcoal
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Drought
Moves
Eruption
Heat Wave
Protect
Sludge Bomb
Sylveon

Sylveon

Fairy
Sitrus BerrySitrus Berry
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Pixilate
Moves
Hyper Voice
Shadow Ball
Protect
Quick Attack
Machamp

Machamp

Fighting
Mental HerbMental Herb
·Brave
EVs: 32 HP / 32 Atk / 2 Def
Ability:No Guard
Moves
Dynamic Punch
Stone Edge
Ice Punch
Protect
Rotom-Wash

Rotom-Wash

ElectricWater
MagnetMagnet
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Will-O-Wisp
Volt Switch
Hydro Pump
Thunderbolt

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Kangaskhan Mega
Kangaskhan Mega
Farigiraf
Farigiraf
Backline
Reserve pair
Torkoal
Torkoal
Sylveon
Sylveon
Rejected Bench
Removed by reverse heuristic
Machamp
Machamp
Rotom-Wash
Rotom-Wash
OffenseGood
70/100
DefenseGood
81/100
SpeedPerfect
100/100
SynergyGood
90/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.