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#2nd – Champions Mono Normal Tournament — xNESNEROSx

Doubles
Kangaskhan Mega

Kangaskhan Mega

Normal
KangaskhaniteKangaskhanite
·Adamant
EVs: 32 HP / 32 Atk / 2 Spe
Ability:Parental Bond (Inner Focus)
Moves
Fake Out
Body Slam
Brick Break
Sucker Punch
Drampa Mega

Drampa Mega

NormalDragon
DrampaniteDrampanite
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Berserk (Sap Sipper)
Moves
Hyper Voice
Dragon Pulse
Heat Wave
Protect
Ditto

Ditto

Normal
Focus BandFocus Band
·Timid
EVs: 32 HP / 2 Def / 32 Spe
Ability:Imposter
Moves
Transform
Heliolisk

Heliolisk

ElectricNormal
MagnetMagnet
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Dry Skin
Moves
Thunderbolt
Dark Pulse
Shed Tail
Protect
Wyrdeer

Wyrdeer

NormalPsychic
LeftoversLeftovers
·Sassy
EVs: 32 HP / 2 Def / 32 SpD
Ability:Intimidate
Moves
Body Slam
Psyshield Bash
Wild Charge
Reflect
Snorlax

Snorlax

Normal
Sitrus BerrySitrus Berry
·Relaxed
EVs: 32 HP / 32 Def / 2 SpD
Ability:Thick Fat
Moves
Body Slam
Heavy Slam
Yawn
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Kangaskhan Mega
Kangaskhan Mega
Heliolisk
Heliolisk
Backline
Reserve pair
Wyrdeer
Wyrdeer
Snorlax
Snorlax
Rejected Bench
Removed by reverse heuristic
Drampa Mega
Drampa Mega
Ditto
Ditto
OffenseGood
77/100
DefenseGood
79/100
SpeedWeak
9/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.