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#13th – Intimidators Champions Challenge #8 - REG M-A — Stevieiieie

Doubles
Mamoswine

Mamoswine

IceGround
Choice ScarfChoice Scarf
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Oblivious
Moves
Rock Slide
Icicle Crash
High Horsepower
Iron Head
Rotom-Wash

Rotom-Wash

ElectricWater
LeftoversLeftovers
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Hydro Pump
Thunderbolt
Protect
Will-O-Wisp
Farigiraf

Farigiraf

NormalPsychic
Sitrus BerrySitrus Berry
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Armor Tail
Moves
Twin Beam
Hyper Voice
Trick Room
Protect
Incineroar

Incineroar

FireDark
Bright PowderBright Powder
·Adamant
EVs: 32 HP / 32 Atk / 2 Spe
Ability:Intimidate
Moves
Fake Out
Flare Blitz
Parting Shot
Throat Chop
Whimsicott

Whimsicott

GrassFairy
Focus SashFocus Sash
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Prankster
Moves
Moonblast
Encore
Tailwind
Protect
Heracross

Heracross

BugFighting
HeracroniteHeracronite
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Moxie
Moves
Close Combat
Rock Blast
Pin Missile
Detect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Incineroar
Incineroar
Farigiraf
Farigiraf
Backline
Reserve pair
Heracross
Heracross
Whimsicott
Whimsicott
Rejected Bench
Removed by reverse heuristic
Mamoswine
Mamoswine
Rotom-Wash
Rotom-Wash
OffenseGood
71/100
DefenseOK
59/100
SpeedOK
67/100
SynergyGood
74/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.