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#5th – Intimidators Champions Challenge #5 - REG M-A — NMR| leoscerni

Doubles
Heracross

Heracross

BugFighting
HeracroniteHeracronite
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Moxie
Moves
Close Combat
Pin Missile
Bullet Seed
Protect
Aerodactyl

Aerodactyl

RockFlying
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Unnerve
Moves
Rock Slide
Dual Wingbeat
Tailwind
Protect
Garchomp

Garchomp

DragonGround
Dragon FangDragon Fang
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Rock Slide
Scale Shot
Earthquake
Protect
Kingambit

Kingambit

DarkSteel
Black GlassesBlack Glasses
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Defiant
Moves
Kowtow Cleave
Iron Head
Sucker Punch
Protect
Milotic

Milotic

Water
LeftoversLeftovers
·Bold
EVs: 32 HP / 32 Def / 2 SpD
Ability:Competitive
Moves
Scald
Icy Wind
Life Dew
Protect
Rotom-Heat

Rotom-Heat

ElectricFire
Choice ScarfChoice Scarf
·Timid
EVs: 12 HP / 29 SpA / 25 Spe
Ability:Levitate
Moves
Volt Switch
Thunderbolt
Electroweb
Overheat

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Rotom-Heat
Rotom-Heat
Aerodactyl
Aerodactyl
Backline
Reserve pair
Heracross
Heracross
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Kingambit
Kingambit
Milotic
Milotic
OffenseGood
75/100
DefenseGood
78/100
SpeedGood
78/100
SynergyWeak
36/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.