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  2. #3rd – Gephitour 11: M-GephickA 2 — Skwovetboi

#3rd – Gephitour 11: M-GephickA 2 — Skwovetboi

Doubles
Dragapult

Dragapult

DragonGhost
Dragon FangDragon Fang
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Clear Body
Moves
Dragon Darts
Dragon Dance
Baton Pass
Protect
Vivillon

Vivillon

BugFlying
Focus SashFocus Sash
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Compound Eyes
Moves
Pollen Puff
Tailwind
Rage Powder
Protect
Tauros-Paldea-Blaze

Tauros-Paldea-Blaze

FightingFire
LeftoversLeftovers
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Intimidate
Moves
Raging Bull
Body Press
Bulk Up
Protect
Glimmora Mega

Glimmora Mega

RockPoison
GlimmoraniteGlimmoranite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Adaptability (Toxic Debris)
Moves
Sludge Bomb
Power Gem
Earth Power
Spiky Shield
Tinkaton

Tinkaton

FairySteel
Metal CoatMetal Coat
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Mold Breaker
Moves
Gigaton Hammer
Play Rough
Protect
Fake Out

Palafin

Black GlassesBlack Glasses
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Zero to Hero
Moves
Drain Punch
Throat Chop
Protect
Jet Punch

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Dragapult
Dragapult
P
palafin
Backline
Reserve pair
Glimmora Mega
Glimmora Mega
T
tauros-paldea-blaze
Rejected Bench
Removed by reverse heuristic
Vivillon
Vivillon
Tauros-Paldea-Blaze
Tauros-Paldea-Blaze
OffenseOK
55/100
DefenseOK
52/100
SpeedGood
95/100
SynergyGood
80/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.