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  2. #9th – CHAMPIONS REG. M-A |👑CROWN FIGHT Bo3 TOUR #66👑 — scoseb

#9th – CHAMPIONS REG. M-A |👑CROWN FIGHT Bo3 TOUR #66👑 — scoseb

Doubles
Garchomp

Garchomp

DragonGround
White HerbWhite Herb
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Earthquake
Dragon Claw
Protect
Rock Slide
Milotic

Milotic

Water
LeftoversLeftovers
·Bold
EVs: 32 HP / 32 Def / 2 SpA
Ability:Competitive
Moves
Scald
Icy Wind
Life Dew
Protect
Lucario Mega

Lucario Mega

FightingSteel
LucarioniteLucarionite
·Jolly
EVs: 32 HP / 2 Atk / 32 Spe
Ability:Adaptability (Inner Focus)
Moves
Close Combat
Meteor Mash
Shadow Claw
Detect
Spiritomb

Spiritomb

GhostDark
Sitrus BerrySitrus Berry
·Sassy
EVs: 32 HP / 2 Def / 32 SpD
Ability:Pressure
Moves
Will-O-Wisp
Ally Switch
Pain Split
Snarl
Glaceon

Glaceon

Ice
Never-Melt IceNever-Melt Ice
·Modest
EVs: 32 HP / 32 SpA / 2 Spe
Ability:Snow Cloak
Moves
Ice Beam
Icy Wind
Yawn
Protect
Roserade

Roserade

GrassPoison
Focus SashFocus Sash
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Natural Cure
Moves
Sludge Bomb
Leaf Storm
Protect
Dazzling Gleam

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Garchomp
Garchomp
Spiritomb
Spiritomb
Backline
Reserve pair
Lucario Mega
Lucario Mega
Roserade
Roserade
Rejected Bench
Removed by reverse heuristic
Milotic
Milotic
Glaceon
Glaceon
OffenseGood
83/100
DefenseOK
60/100
SpeedOK
42/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.