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  2. #14th – Mid-Week Smoke #2 — Eric Vince Torremucha

#14th – Mid-Week Smoke #2 — Eric Vince Torremucha

Doubles
Drampa Mega

Drampa Mega

NormalDragon
DrampaniteDrampanite
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Berserk (Cloud Nine)
Moves
Protect
Hyper Voice
Earth Power
Calm Mind
Oranguru

Oranguru

NormalPsychic
Colbur BerryColbur Berry
·Sassy
EVs: 32 HP / 2 Def / 32 SpD
Ability:Inner Focus
Moves
Foul Play
Trick Room
Psychic
Instruct
Sinistcha

Sinistcha

GrassGhost
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Life Dew
Rage Powder
Trick Room
Sylveon

Sylveon

Fairy
Fairy FeatherFairy Feather
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Pixilate
Moves
Protect
Hyper Voice
Hyper Beam
Yawn
Torkoal

Torkoal

Fire
CharcoalCharcoal
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Drought
Moves
Protect
Eruption
Heat Wave
Solar Beam
Rotom-Wash

Rotom-Wash

ElectricWater
LeftoversLeftovers
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Thunderbolt
Protect
Volt Switch
Hydro Pump

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Oranguru
Oranguru
Torkoal
Torkoal
Backline
Reserve pair
Drampa Mega
Drampa Mega
Sylveon
Sylveon
Rejected Bench
Removed by reverse heuristic
Sinistcha
Sinistcha
Rotom-Wash
Rotom-Wash
OffenseGood
72/100
DefenseGood
73/100
SpeedPerfect
100/100
SynergyOK
68/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.