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  2. #4th – Intimidators Champions Challenge #11- REG M-A — Uscorp

#4th – Intimidators Champions Challenge #11- REG M-A — Uscorp

Doubles
Sableye

Sableye

DarkGhost
Roseli BerryRoseli Berry
·Calm·Prankster
HP32
Def9
SpD25
Moves
Reflect
Quash
Rain Dance
Light Screen
Archaludon

Archaludon

SteelDragon
LeftoversLeftovers
·Timid·Stamina
HP2
SpA32
Spe32
Moves
Electro Shot
Dragon Pulse
Flash Cannon
Protect
Basculegion-M

Basculegion-M

WaterGhost
Choice ScarfChoice Scarf
·Jolly·Adaptability
HP2
Atk32
Spe32
Moves
Wave Crash
Flip Turn
Aqua Jet
Last Respects
Pelipper

Pelipper

WaterFlying
Focus SashFocus Sash
·Timid·Drizzle
HP2
SpA32
Spe32
Moves
Wide Guard
Weather Ball
Hurricane
Tailwind
Sinistcha

Sinistcha

GrassGhost
Kasib BerryKasib Berry
·Bold·Hospitality
HP32
Def32
SpD2
Moves
Matcha Gotcha
Life Dew
Trick Room
Rage Powder
Dragonite

Dragonite

DragonFlying
DragoniniteDragoninite
·Adamant·Inner Focus
HP2
Atk32
Spe32
Moves
Draco Meteor
Flamethrower
Hurricane
Tailwind

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Dragonite
Dragonite
Pelipper
Pelipper
Backline
Reserve pair
Archaludon
Archaludon
Sableye
Sableye
Rejected Bench
Removed by reverse heuristic
Basculegion-M
Basculegion-M
Sinistcha
Sinistcha
OffenseGood
72/100
DefenseOK
58/100
SpeedOK
48/100
SynergyOK
50/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.