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  2. #4th – Intimidators Champions Challenge #2 - REG M-A — Veaga

#4th – Intimidators Champions Challenge #2 - REG M-A — Veaga

Doubles
Delphox Mega

Delphox Mega

FirePsychic
DelphoxiteDelphoxite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate (Magician)
Moves
Heat Wave
Protect
Psychic
Encore
Garchomp

Garchomp

DragonGround
Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Earthquake
Dragon Claw
Rock Slide
Stomping Tantrum
Kingambit

Kingambit

DarkSteel
LeftoversLeftovers
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Defiant
Moves
Sucker Punch
Kowtow Cleave
Swords Dance
Protect
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Unburden
Moves
Dire Claw
Close Combat
Fake Out
Protect
Azumarill

Azumarill

WaterFairy
Sitrus BerrySitrus Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Huge Power
Moves
Aqua Jet
Play Rough
Protect
Belly Drum
Tsareena

Tsareena

Grass
Miracle SeedMiracle Seed
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Queenly Majesty
Moves
Trop Kick
Protect
Triple Axel
Helping Hand

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Delphox Mega
Delphox Mega
Sneasler
Sneasler
Backline
Reserve pair
Garchomp
Garchomp
Tsareena
Tsareena
Rejected Bench
Removed by reverse heuristic
Kingambit
Kingambit
Azumarill
Azumarill
OffenseGood
94/100
DefenseGood
80/100
SpeedOK
56/100
SynergyOK
43/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.