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  2. #2nd – [REG M-A] LearningtoSam's Weekly — HyperRuns

#2nd – [REG M-A] LearningtoSam's Weekly — HyperRuns

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Charizard Mega Y

Charizard Mega Y

FireFlying
Charizardite YCharizardite Y
·Timid·Drought
HP2
SpA32
Spe32
Moves
Heat Wave
Solar Beam
Weather Ball
Protect
Whimsicott

Whimsicott

GrassFairy
Fairy FeatherFairy Feather
·Timid·Prankster
HP2
SpA32
Spe32
Moves
Moonblast
Tailwind
Encore
Protect
Kingambit

Kingambit

DarkSteel
Chople BerryChople Berry
·Adamant·Defiant
HP32
Atk32
SpD2
Moves
Kowtow Cleave
Low Kick
Sucker Punch
Protect
Basculegion-M

Basculegion-M

WaterGhost
Mystic WaterMystic Water
·Jolly·Adaptability
HP2
Atk32
Spe32
Moves
Wave Crash
Last Respects
Aqua Jet
Protect
Garchomp

Garchomp

DragonGround
Sitrus BerrySitrus Berry
·Jolly·Rough Skin
HP2
Atk32
Spe32
Moves
Dragon Claw
Earthquake
Rock Slide
Poison Jab
Glimmora

Glimmora

RockPoison
Focus SashFocus Sash
·Modest·Toxic Debris
HP2
SpA32
Spe32
Moves
Power Gem
Sludge Bomb
Earth Power
Spiky Shield

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Charizard Mega Y
Charizard Mega Y
Garchomp
Garchomp
Backline
Reserve pair
Glimmora
Glimmora
Basculegion-M
Basculegion-M
Rejected Bench
Removed by reverse heuristic
Whimsicott
Whimsicott
Kingambit
Kingambit
OffenseGood
91/100
DefenseGood
79/100
SpeedGood
77/100
SynergyWeak
36/100

Discussion

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