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  2. #2nd – Friday Fight Night #56 Reg M-A Bo3 — Graham S

#2nd – Friday Fight Night #56 Reg M-A Bo3 — Graham S

Doubles
Glimmora

Glimmora

RockPoison
Focus SashFocus Sash
·Timid·Toxic Debris
HP2
SpA32
Spe32
Moves
Sludge Bomb
Power Gem
Spiky Shield
Earth Power
Whimsicott

Whimsicott

GrassFairy
Coba BerryCoba Berry
·Timid·Prankster
HP2
SpA32
Spe32
Moves
Tailwind
Moonblast
Encore
Taunt
Garchomp

Garchomp

DragonGround
Sitrus BerrySitrus Berry
·Jolly·Rough Skin
HP2
Atk32
Spe32
Moves
Dragon Claw
Rock Slide
Earthquake
Protect
Kingambit

Kingambit

DarkSteel
Chople BerryChople Berry
·Adamant·Defiant
HP32
Atk32
SpD2
Moves
Low Kick
Kowtow Cleave
Sucker Punch
Protect
Basculegion-M

Basculegion-M

WaterGhost
Choice ScarfChoice Scarf
·Jolly·Adaptability
HP2
Atk32
Spe32
Moves
Aqua Jet
Flip Turn
Last Respects
Wave Crash
Charizard Mega Y

Charizard Mega Y

FireFlying
Charizardite YCharizardite Y
·Timid·Drought
HP2
SpA32
Spe32
Moves
Heat Wave
Weather Ball
Solar Beam
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Charizard Mega Y
Charizard Mega Y
Glimmora
Glimmora
Backline
Reserve pair
Garchomp
Garchomp
Basculegion-M
Basculegion-M
Rejected Bench
Removed by reverse heuristic
Whimsicott
Whimsicott
Kingambit
Kingambit
OffenseGood
91/100
DefenseGood
79/100
SpeedGood
77/100
SynergyWeak
36/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.