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Giovanni Cischke – 30th May 2026 - Regional Indianapolis, IN – #28th

Doubles
Charizard Mega Y

Charizard Mega Y

FireFlying
Charizardite YCharizardite Y
·Timid·Drought
HP2
SpA32
Spe32
Moves
Heat Wave
Weather Ball
Solar Beam
Protect
Kingambit

Kingambit

DarkSteel
Chople BerryChople Berry
·Adamant·Defiant
HP32
Atk32
Def2
Moves
Kowtow Cleave
Iron Head
Low Kick
Sucker Punch
Basculegion-M

Basculegion-M

WaterGhost
Focus SashFocus Sash
·Adamant·Adaptability
HP2
Atk32
Spe32
Moves
Liquidation
Last Respects
Aqua Jet
Protect
Aerodactyl Mega

Aerodactyl Mega

RockFlying
AerodactyliteAerodactylite
·Jolly·Tough Claws
HP2
Atk32
Spe32
Moves
Rock Slide
Dual Wingbeat
Tailwind
Wide Guard
Garchomp

Garchomp

DragonGround
Choice ScarfChoice Scarf
·Jolly·Rough Skin
HP2
Atk32
Spe32
Moves
Earthquake
Dragon Claw
Rock Slide
Stomping Tantrum
Sylveon

Sylveon

Fairy
Fairy FeatherFairy Feather
·Modest·Pixilate
HP32
Def2
SpA32
Moves
Hyper Voice
Hyper Beam
Quick Attack
Detect

Tactical Overview

Beta
OffenseGood
74/100
DefenseGood
85/100
SpeedGood
73/100
SynergyWeak
36/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.