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#6th – King's Gambit #3 | Reg M-A — Dade

Doubles
Charizard Mega X

Charizard Mega X

FireDragon
Charizardite XCharizardite X
·Adamant
EVs: 14 HP / 21 Atk / 1 Def / 1 SpD / 29 Spe
Ability:Tough Claws (Solar Power)
Moves
Flare Blitz
Dragon Claw
Dragon Dance
Protect
Excadrill

Excadrill

GroundSteel
Focus SashFocus Sash
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sand Rush
Moves
Iron Head
High Horsepower
Rock Slide
Protect
Dragapult

Dragapult

DragonGhost
Roseli BerryRoseli Berry
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Clear Body
Moves
Phantom Force
Psychic Fangs
Will-O-Wisp
Protect
Avalugg-Hisui

Avalugg-Hisui

IceRock
Sitrus BerrySitrus Berry
·Brave
EVs: 32 HP / 32 Atk / 2 Def
Ability:Sturdy
Moves
Stone Edge
Mountain Gale
Body Press
Wide Guard
Primarina

Primarina

WaterFairy
Mystic WaterMystic Water
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Liquid Voice
Moves
Hyper Voice
Moonblast
Calm Mind
Protect
Kangaskhan Mega

Kangaskhan Mega

Normal
KangaskhaniteKangaskhanite
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Parental Bond (Inner Focus)
Moves
Fake Out
Double-Edge
Drain Punch
Sucker Punch

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Charizard Mega X
Charizard Mega X
Dragapult
Dragapult
Backline
Reserve pair
Primarina
Primarina
Excadrill
Excadrill
Rejected Bench
Removed by reverse heuristic
Avalugg-Hisui
Avalugg-Hisui
Kangaskhan Mega
Kangaskhan Mega
OffenseGood
86/100
DefenseGood
86/100
SpeedOK
56/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.