MetaVGC logo
MetaVGC
HomeTeam BuilderDamage calcGuides
ENPT
MetaVGC
MetaVGC
  1. Home
  2. #16th – VGC UU Champions (Regulation M-A) Weekly #1 — Insertable194

#16th – VGC UU Champions (Regulation M-A) Weekly #1 — Insertable194

Doubles
Charizard Mega X

Charizard Mega X

FireDragon
Charizardite XCharizardite X
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Tough Claws (Solar Power)
Moves
Flare Blitz
Breaking Swipe
Dragon Dance
Roost
Empoleon

Empoleon

WaterSteel
Chople BerryChople Berry
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Competitive
Moves
Flash Cannon
Hydro Pump
Icy Wind
Protect
Clefable

Clefable

Fairy
Sitrus BerrySitrus Berry
·Calm
EVs: 32 HP / 32 Def / 2 SpD
Ability:Unaware
Moves
Moonblast
Follow Me
Protect
Life Dew
Glimmora Mega

Glimmora Mega

RockPoison
GlimmoraniteGlimmoranite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Adaptability (Toxic Debris)
Moves
Power Gem
Sludge Bomb
Earth Power
Protect
Rotom-Mow

Rotom-Mow

ElectricGrass
Choice ScarfChoice Scarf
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Thunderbolt
Leaf Storm
Electroweb
Volt Switch
Lucario

Lucario

FightingSteel
Focus SashFocus Sash
·Jolly
EVs: 32 HP / 2 Atk / 32 Spe
Ability:Inner Focus
Moves
Close Combat
Meteor Mash
Bullet Punch
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Charizard Mega X
Charizard Mega X
Clefable
Clefable
Backline
Reserve pair
Empoleon
Empoleon
Rotom-Mow
Rotom-Mow
Rejected Bench
Removed by reverse heuristic
Glimmora Mega
Glimmora Mega
Lucario
Lucario
OffenseGood
78/100
DefenseOK
60/100
SpeedOK
46/100
SynergyOK
56/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.