MetaVGC logo
MetaVGC
HomeTeam BuilderDamage calcGuides
ENPT
MetaVGC
MetaVGC
  1. Home
  2. #12th – Pokemon Champions Challenge #4 — Beta20X

#12th – Pokemon Champions Challenge #4 — Beta20X

Doubles
Ceruledge

Ceruledge

FireGhost
Spell TagSpell Tag
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Flash Fire
Moves
Poltergeist
Shadow Sneak
Bitter Blade
Protect
Floette Mega

Floette Mega

Fairy
FloettiteFloettite
·Calm
EVs: 32 HP / 32 SpA / 2 SpD
Ability:Fairy Aura (Flower Veil)
Moves
Moonblast
Dazzling Gleam
Calm Mind
Protect
Aerodactyl

Aerodactyl

RockFlying
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Unnerve
Moves
Tailwind
Protect
Rock Slide
Dual Wingbeat
Milotic

Milotic

Water
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 32 Def / 2 SpA
Ability:Competitive
Moves
Scald
Ice Beam
Protect
Life Dew
Tsareena

Tsareena

Grass
Choice ScarfChoice Scarf
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Queenly Majesty
Moves
Power Whip
Low Kick
Triple Axel
Knock Off
Kingambit

Kingambit

DarkSteel
Black GlassesBlack Glasses
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Defiant
Moves
Iron Head
Protect
Kowtow Cleave
Sucker Punch

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Aerodactyl
Aerodactyl
Ceruledge
Ceruledge
Backline
Reserve pair
Floette Mega
Floette Mega
Kingambit
Kingambit
Rejected Bench
Removed by reverse heuristic
Milotic
Milotic
Tsareena
Tsareena
OffenseGood
85/100
DefenseGood
80/100
SpeedGood
73/100
SynergyWeak
36/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.