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#15th – VGC Trainer School; champions M/A #4 — OroVGC

Doubles
Blastoise Mega

Blastoise Mega

Water
BlastoisiniteBlastoisinite
·Modest
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Mega Launcher (Rain Dish)
Moves
Water Spout
Ice Beam
Protect
Aura Sphere
Scizor Mega

Scizor Mega

BugSteel
ScizoriteScizorite
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Technician
Moves
Bug Bite
Bullet Punch
Protect
Close Combat
Aerodactyl

Aerodactyl

RockFlying
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Unnerve
Moves
Rock Slide
Dual Wingbeat
Protect
Tailwind
Hydreigon

Hydreigon

DarkDragon
Haban BerryHaban Berry
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Draco Meteor
Dark Pulse
Protect
Flamethrower
Kingambit

Kingambit

DarkSteel
Chople BerryChople Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Defiant
Moves
Iron Head
Low Kick
Protect
Sucker Punch
Meowscarada

Meowscarada

GrassDark
Choice ScarfChoice Scarf
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Protean
Moves
Flower Trick
U-turn
Triple Axel
Knock Off

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Aerodactyl
Aerodactyl
Hydreigon
Hydreigon
Backline
Reserve pair
Blastoise Mega
Blastoise Mega
Kingambit
Kingambit
Rejected Bench
Removed by reverse heuristic
Scizor Mega
Scizor Mega
Meowscarada
Meowscarada
OffenseGood
89/100
DefenseGood
77/100
SpeedGood
85/100
SynergyWeak
36/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.