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#4th – Champions Double Weekend Prep III — MeloVGC

Doubles
Arcanine

Arcanine

Fire
Sitrus BerrySitrus Berry
·Jolly
EVs: 32 HP / 1 Atk / 2 Def / 5 SpD / 26 Spe
Ability:Intimidate
Moves
Flare Blitz
Wild Charge
Extreme Speed
Protect
Rotom-Wash

Rotom-Wash

ElectricWater
LeftoversLeftovers
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Thunderbolt
Shadow Ball
Hydro Pump
Protect
Garchomp

Garchomp

DragonGround
Soft SandSoft Sand
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Shadow Claw
Dragon Claw
Protect
Whimsicott

Whimsicott

GrassFairy
Focus SashFocus Sash
·Timid
EVs: 32 HP / 2 SpD / 32 Spe
Ability:Prankster
Moves
Tailwind
Moonblast
Sunny Day
Decidueye

Decidueye

GrassGhost
Spell TagSpell Tag
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Long Reach
Moves
Shadow Sneak
U-turn
Spirit Shackle
Dragonite Mega

Dragonite Mega

DragonFlying
DragoniniteDragoninite
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Multiscale
Moves
Earthquake
Extreme Speed
Fire Punch
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Dragonite Mega
Dragonite Mega
Arcanine
Arcanine
Backline
Reserve pair
Garchomp
Garchomp
Decidueye
Decidueye
Rejected Bench
Removed by reverse heuristic
Rotom-Wash
Rotom-Wash
Whimsicott
Whimsicott
OffenseGood
74/100
DefenseOK
69/100
SpeedGood
90/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.