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#8th – Rookidee VGC Cup 2 — GrbgVGC

Doubles
Araquanid

Araquanid

WaterBug
Mystic WaterMystic Water
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Water Bubble
Moves
Wide Guard
Sticky Web
Liquidation
Leech Life
Delphox Mega

Delphox Mega

FirePsychic
DelphoxiteDelphoxite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate (Magician)
Moves
Protect
Encore
Heat Wave
Psychic
Garchomp

Garchomp

DragonGround
Haban BerryHaban Berry
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Swords Dance
Earthquake
Dragon Claw
Protect
Hydreigon

Hydreigon

DarkDragon
Choice ScarfChoice Scarf
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Draco Meteor
Dark Pulse
Flash Cannon
Earth Power
Sinistcha

Sinistcha

GrassGhost
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Trick Room
Matcha Gotcha
Life Dew
Rage Powder
Raichu

Raichu

Electric
Focus SashFocus Sash
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Lightning Rod
Moves
Fake Out
Eerie Impulse
Nuzzle
Volt Tackle

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Hydreigon
Hydreigon
Raichu
Raichu
Backline
Reserve pair
Delphox Mega
Delphox Mega
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Araquanid
Araquanid
Sinistcha
Sinistcha
OffenseGood
81/100
DefenseOK
66/100
SpeedPerfect
100/100
SynergyGood
80/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.