Boosts the Pokémon’s Defense stat the first time the Pokémon enters a battle.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Cures any status condition .
Awakens a Pokémon from sleep .
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Prevents a one-hit knockout.
Raises user's Speed , but they can only use one move.
Prevents attraction. Consumed after use.