
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Boosts the Pokémon's evasiveness in a sandstorm.
The Pokémon's limber body prevents it from being paralyzed.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises the power of Ground-type moves.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Water-type move.
Raises the power of Electric-type moves.
Prevents a one-hit knockout.
Restores HP to the holder based on damage inflicted to the opponent.
May allow the user to move first.
Reduces damage taken from a super effective Ground-type move.