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Stunfisk VGC Builds & Stats

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Stunfisk

Stunfisk

GROUNDELECTRIC
HP
109
Atk
66
Def
84
SpA
81
SpD
99
Spe
32
Forms / Variants
Stunfisk GalarStunfisk Galar

Weaknesses

  • GRASS2x
  • GROUND2x
  • ICE2x
  • WATER2x

Best Nature

Quiet 31/3/0/32/0/0

Best Moveset

  1. ProtectNORMALStatus21.3%
  2. Earth PowerGROUNDSpecial20.9%
  3. ThunderboltELECTRICSpecial16.5%
  4. Sucker PunchDARKPhysical6.0%

Best Ability / Item

StaticLife OrbLife Orb
Build Stunfisk in Team BuilderView all Stunfisk teams

Stunfisk technical VGC usage sections

Top Moves

  • #1

    Protect

    NORStatus

    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

    21.25%
  • #2

    Earth Power

    GROSpecial90 BP

    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

    20.88%
  • #3

    Thunderbolt

    ELESpecial90 BP

    The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

    16.52%
  • #4

    Sucker Punch

    DARPhysical70 BP

    This move enables the user to attack first. This move fails if the target is not readying an attack.

    5.95%
  • #5

    Sludge Bomb

    POISpecial90 BP

    The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

    5.18%
  • #6

    Scald

    WATSpecial80 BP

    The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.

    4.92%
  • #7

    Yawn

    NORStatus

    The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

    4.16%
  • #8

    Discharge

    ELESpecial80 BP

    The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

    3.77%
  • #9

    Electroweb

    ELESpecial55 BP

    The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

    2.82%
  • #10

    Stealth Rock

    ROCStatus

    The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

    2.02%
  • #11

    Other

    12.53%

Top Natures

  • #1

    Quiet 31/3/0/32/0/0

    22.07%
  • #2

    Modest 32/0/2/32/0/0

    12.47%
  • #3

    Quiet 16/0/22/21/7/0

    7.95%
  • #4

    Quiet 32/0/2/32/0/0

    5.90%
  • #5

    Modest 31/0/0/32/3/0

    4.20%
  • #6

    Modest 32/0/1/32/1/0

    3.98%
  • #7

    Modest 32/0/0/32/2/0

    3.46%
  • #8

    Calm 31/0/0/3/32/0

    3.18%
  • #9

    Quiet 32/0/4/30/0/0

    2.24%
  • #10

    Relaxed 32/0/14/0/20/0

    2.11%
  • #11

    Other

    32.44%

Top Abilities

  • #1

    Static

    The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

    87.37%
  • #2

    Sand Veil

    Boosts the Pokémon's evasiveness in a sandstorm.

    12.63%

Top Items

  • #1
    Life Orb

    Life Orb

    Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.

    41.10%
  • #2
    Leftovers

    Leftovers

    Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.

    16.64%
  • #3
    Sitrus Berry

    Sitrus Berry

    Held: Consumed at 1/2 max HP to recover 1/4 max HP.

    15.99%
  • #4
    Bright Powder

    Bright Powder

    Held: Increases the holder’s evasion by 1/9 (11 1/9%).

    7.57%
  • #5
    Quick Claw

    Quick Claw

    Held: Holder has a 3/16 (18.75%) chance to move first.

    4.82%
  • #6
    Focus Sash

    Focus Sash

    Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.

    3.59%
  • #7
    Expert Belt

    Expert Belt

    Held: Holder’s Super Effective moves do 20% extra damage.

    2.82%
  • #8
    Soft Sand

    Soft Sand

    Held: Ground-Type moves from holder do 20% more damage.

    2.56%
  • #9
    Magnet

    Magnet

    Held: Electric-Type moves from holder do 20% more damage.

    1.51%
  • #10
    Iron Ball

    Iron Ball

    Held: Holder’s Speed is halved. Negates all Ground-type immunities, and makes Flying-types take neutral damage from Ground-type moves. Arena Trap. Spikes, and Toxic Spikes affect the holder.

    0.65%
  • #11

    Other

    2.75%

Top Teammates

  • #1
    IncineroarIncineroar
    FIRDAR
    TeamsBuilder
    8.33%
  • #2
    FarigirafFarigiraf
    NORPSY
    TeamsBuilder
    7.31%
  • #3
    TorkoalTorkoal
    FIR
    TeamsBuilder
    6.94%
  • #4
    Gardevoir-MegaGardevoir-Mega
    PSYFAI
    TeamsBuilder
    6.05%
  • #5
    KingambitKingambit
    DARSTE
    TeamsBuilder
    3.92%
  • #6
    Metagross-MegaMetagross-Mega
    STEPSY
    TeamsBuilder
    3.84%
  • #7
    GalladeGallade
    PSYFIG
    TeamsBuilder
    3.47%
  • #8
    SinistchaSinistcha
    GRAGHO
    TeamsBuilder
    3.44%
  • #9
    EmpoleonEmpoleon
    WATSTE
    TeamsBuilder
    3.23%
  • #10
    WyrdeerWyrdeer
    NORPSY
    TeamsBuilder
    2.58%
  • #11

    Other

    50.89%

Teams with Stunfisk

Steelix MegaStunfiskTyranitar MegaSinistchaSkarmoryIncineroar
See details
ExcadrillSkarmory MegaTyranitar MegaStunfiskWhimsicottFarigiraf
See details
SinistchaStunfiskFarigirafPangoroBelliboltSteelix Mega
See details
MimikyuFarigirafCamerupt MegaTorkoalStunfiskPrimarina
See details
Meta Discussion

What do you think of Stunfisk in the current meta?

Join competitive metagame discussions, recommended builds, ideal partners, and counters for Stunfisk on the MetaVGC forum.

View discussion on the forum

How to use Stunfisk in the current VGC format?

**To use Stunfisk effectively in the current VGC format, leverage its Ground/Electric type typing and build around its top-performing movesets.** Stunfisk appears as a prominent choice in the current Pokémon Champions format, with usage data pulled from competitive teams, tournament results and Showdown-ready pastes tracked by MetaVGC. This page brings together its most common moveset, nature, ability, item, teammates and type weaknesses so you can judge where Stunfisk fits in a VGC team.

The most common build highlights Static, Life Orb and Quiet 31/3/0/32/0/0. Its frequent moves include Protect, Earth Power, Thunderbolt, Sucker Punch, Sludge Bomb, and Scald. Treat those choices as a data-backed starting point: they show what players are bringing, while EV spreads, Tera Type and the final move slot should still respond to your expected matchups.

Defensively, Stunfisk has important weaknesses to grass 2x, ground 2x, ice 2x, water 2x. That matters during teambuilding because a strong composition needs ways to cover those attacks without giving up offensive pressure. Partners such as Incineroar, Farigiraf, Torkoal, Gardevoir-Mega, and Kingambit appear often because they can add positioning, type coverage, speed control or safer switches into common checks.

MetaVGC tracks recent teams using Stunfisk. Open the Stunfisk teams page to compare complete structures, copy Showdown pastes and see how players combine Stunfisk with other Pokémon in the active format.

Frequently Asked Questions about Stunfisk in VGC

What is the best moveset for Stunfisk?

The best moveset for Stunfisk in the current competitive meta typically features the moves Protect, Earth Power, Thunderbolt, Sucker Punch.

How to counter Stunfisk in Champions?

In the Pokémon Champions meta, Stunfisk can be countered by exploiting its weaknesses (grass 2x, ground 2x, ice 2x, water 2x) and using effective check/counter teams.

What is the best item for Stunfisk?

The best item for Stunfisk is typically Life Orb, based on high-level tournament and ladder stats.

Where does the competitive VGC data for Stunfisk come from?

Usage statistics and battle data compiled from Pokémon Showdown usage reports and official Play! Pokémon VGC tournament results.

External sources cited: Pokémon Showdown | Play! Pokémon