The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
The user snares the target in a snap trap for four to five turns.
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
The user sets off an earthquake that strikes every Pokémon around it.
The user fires a beam of steel that it collected from its entire body. This also damages the user.
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
A retaliatory attack that counters any physical move, inflicting double the damage taken.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user launches a weak jolt of electricity that paralyzes the target.
Changes the Pokémon’s type depending on the terrain.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Water-type move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage taken from a super effective Ground-type move.
Prevents attraction. Consumed after use.
Prevents a one-hit knockout.
Awakens a Pokémon from sleep .
Cures any status condition .
Raises the power of Steel-type moves. Allows Onix and Scyther to evolve when traded.
Restores HP to the holder based on damage inflicted to the opponent.