This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
The user flings its held item at the target to attack. This move's power and effects depend on the item.
The user assists an ally by boosting the power of that ally's attack.
A seed is planted on the target. It steals some HP from the target every turn.
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Powers up Grass-type moves when the Pokémon's HP is low.
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents a one-hit knockout.
Raises the power of Grass-type moves.
Raises a lowered stat.
Heals a little HP at the end of each turn.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Cures any status condition .
Reduces damage taken from a super effective Fire-type move.
Prevents attraction. Consumed after use.
