
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
The user strikes the target with tough punches as fast as bullets. This move always goes first.
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
Powers up punching moves.
The Pokémon's moves are unimpeded by the Ability of the target.
Prevents a one-hit knockout.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Raises the power of Dark-type moves. Note: Formatted as BlackGlasses prior to Generation VI .
Reduces damage from a super effective Rock-type move by 50%.
Reduces damage from a super effective Fighting-type move by 50%.
Reduces damage from a super effective Fairy-type move.
Raises user's Speed , but they can only use one move.
Raises a lowered stat.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.