This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Allows Manectric to Mega Evolve into Mega Manectric.
Prevents a one-hit knockout.
Raises user's Speed , but they can only use one move.
Raises the power of Electric-type moves.
Reduces damage taken from a super effective Ground-type move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises a lowered stat.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Heals a little HP at the end of each turn.
Raises chances of getting a critical hit .